Friday, November 18, 2011

IMAGINING YOUR GAME

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) Im going to make this game for kids 5 and up because they will get it more then others
  • WHAT will your game teach the player about your topic? (Be specific!)
My game would teach others about how our government works and how they are a big part of our government.
  • WHERE does your game happen?
  • My game doesnt really have a scene
    • Describe the world you will design for your game?
    • in my game the player would see just so questions and have to drag them in the right amendment. but with lots of color.
    • How will this setting add to the learning experience?
  • some of the slids that i had plan would be part of what im asking in the questions.
HOW does your game world teach the player about your topic?
because all the game will have is government in it so that would teach them about the topic that i picked.
  • What happens in the world that helps the player learn?
Because when the player is playing the game. its going to tell them why they got the questions right or why they got them wrong.
How does the player use what they learned to make something happen in the game?
    Because when the player gets one wrong he/she will know next time what the answer to the question would be and why its right.
    • WHY is a game a better way of understanding your topic than a quiz?
    because with a quiz the kids would just pick any answer but with a game the kids would have fun learning and getting new information doing it.

    1 comment:

    1. I agree with the Quiz question, quizzes aren't always fun and playing a game to learn more about your topic is much more interesting. Also I like your game idea because I don't see a lot of Government games around. =)

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